• 5Converting your custom sounds to OGG format
  • Arma 3 No Gun Sound. ARMA 3 No in game sound but TS3 ArmA 3 ACE3 Mod Showcase/Overview ( Preview edition) - Duration: 27:36. By MrSanchezHD 8,658. I think since Afterglow uses a USB to instead of an audio jack to output sound the Arma III engine does not know what to do with it. I will post this. ArmA 3 is bringing out the big guns once again.
  • Arma 3 is a massive game which can keep you preoccupied for a very long time, especially when you start digging into all the things you can do with the editor. And that’s not even mentioning the massive variety of game modes that are available to you in multiplayer.
  • 3 points 3 years ago edited 3 years ago Yep- this is what I do, it works well. I used to prefer Dynasound, and some sounds I still do prefer with that, but JSRS's mod weapon support is great and has made me swing the other way.

1.001.001.00

ARMA 3 is an open-world, realism-based, military tactical shooter video game developed and published by Bohemia Interactive.It was released for Microsoft Windows in September 2013, and later announced for macOS and Linux in August 2015. ARMA 3 takes place in the mid-2030s, on the islands of Altis and Stratis in the Aegean Sea, and the South Pacific island of Tanoa.

Operation Flashpoint, Armed Assault, Arma 2 and Arma 3 support players having their own custom radio sounds in multiplayer which can be used to both amuse and annoy other players. However, many players make the mistake of using too high bitrates resulting in unnecessarily high file sizes causing extra lag and longer load/join times. The Vorbis ('OGG') codec used by BIS handles low bitrates quite well resulting in small yet usable sound files.


File location

Create a directory 'Sound' in your players profile directory and place your OGG-files there.

GameO/SPath
1.00Windows XP'C:Documents and SettingsUserNameMy DocumentsArma (or Arma Other Profiles)Sound'
Windows Vista/7/8/10'C:UsersUserNameDocumentsArmA Other ProfilesPlayerNameSound'
1.00Windows XP'C:Documents and SettingsUserNameMy DocumentsArma 2Sound'
Windows Vista/7/8/10'C:UsersUserNameDocumentsArma 2Sound'
1.00Windows XP'C:Documents and SettingsUserNameMy DocumentsArma 3Sound'
Windows Vista/7/8/10'C:UsersUserNameDocumentsArma 3Sound'


Known restrictions

  • Filesize: max. 50 KB (beside possible server-side restrictions)
  • Filetype: OGG
  • Number of custom sounds: max. 10


Filename

Although there is no special restriction, the filename becomes the text which will be shown in the chat while you play your custom sound. So if your sound file says somethinglike 'I need a medic' then it would make sense to name your soundfile 'I need a medic.ogg'.

Arma 3 Gun Sounds


How to use In-game

In Multiplayer use your custom sound radio menu (0-9-x) to play your custom sounds. 'x' is the number of the listed sound file. So push

  • Key '0'
  • Key '9'
  • Key 'x', where x is 0,1,2,3,4,5,6,7,8 or 9


Converting your custom sounds to OGG format

There are several tools to convert sound files to OGG. Let's explain the method with two of them:

  • Audacity (Open Source), sound editor
  • oggdropXPd (Free to use), OGG converter only
Tips
  • Sampling rate of 44.1 kHz is OK.
  • Stereo isn't really needed, and as benefit mono will reduce filesize
  • For simulated radio transmissions 16 Bit sampling format is best. For better quality stay with 32 Bit, but consider the bigger filesize.

Audacity

  1. Load your soundfile into Audacity (File -> Open)
  2. Set bitrate if necessary (see Fig. 2)
  3. Export to OGG-format (File -> Export to OGG)
Fig.1: Audacity: Main window
Fig.2: Audacity: Bitrate settings
Fig.3: Audacity: Properties

Enhancements

If your filesize as OGG is still bigger than 50 KB then you may consider to reduce the quality of your OGG file. Under 'Edit -> Properties -> Fileformats' (see Fig. 3) you can set the quality of your OGG export from 0 to 10 (preset is 5).

oggdropXPd

Gun

87 88: elijah parts 1 & 2dialogue parts 1 2. Remark: Your original sound file has to be in WAV format.

  1. Download the newest version of oggdropXPd. Extract and run the program.
  2. Right click the oggdrop window and select encoding options.
  3. Set you compression options, only the uppermost options are relevant in most cases. I personally prefer 'Use CBR mode' and 32Kbits, it produces sufficient quality while keeping most of my short clips under 10KB. Click accept after you have chosen your options.
  4. Now, drag your WAV file into the oggdrop main window and an .ogg file should be generated into the same directory where the origal WAV file is located. Play the .ogg file with an audio player just to make sure it is working.
  5. Move the resulting .ogg file into your user folder's 'Sound' subfolder.
Fig.4: oggdropXPd: Selecting the encoding options.
Fig.5: oggdropXPd: Setting your encoding options

Arma 3 Weapon Sounds


Useful links

Arma 3 Gun List

Retrieved from 'https://community.bistudio.com/wiki?title=Multiplayer_Custom_Sounds_Tutorial&oldid=175895'