This software for Mac OS X was originally produced by Paradox Interactive. Hearts of Iron III for Mac relates to Games. This Mac download was scanned by our built-in antivirus and was rated as virus free. This expansion for Hearts of Iron IV adds dedicated national focus trees to the minor powers around the Black Sea and the Aegean. Bulgaria, Greece and Turkey can each chart unique historical and alternate history paths as they resist efforts by the major powers to dominate the strategic sealanes of the Bosporus and Dardanelles.
|Hearts of Iron III|
|Paradox Interactive, Virtual Programming|
|Hearts of Iron|
|Hearts of Iron II|
|Hearts of Iron IV|
|Microsoft Windows and macOS|
|Windows XP, Windows Vista|
|International Release Date(s)|
December 4, 2009
|American Release Date(s)|
August 7, 2009
|Australian Release Date(s)|
September 24, 2009
|British Release Date(s)|
August 14, 2009
|Awards Changelog Cheats Codes|
Codex Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches Ratings
Reviews Screenshots Soundtrack
GOG In-Game Origin PlayStation Trophies Retro
Steam Xbox Live
Hearts of Iron III is a grand strategy wargame developed and published by Paradox Interactive that is the sequel to the previous Hearts of Iron games. It was announced on August 20, 2008 and was released on August 7, 2009.
The Hearts of Iron series has become renowned for being the biggest, most detailed and complete strategic game series on World War 2 ever made. Hearts of Iron III will follow that tradition closely while focusing on satisfying veteran players through a multitude of brand new features and systems, including a huge map with more than 14,000 land. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade.
A Mac OS X version of Hearts of Iron III was announced by Virtual Programming on December 7, 2009. The game was available for purchase the same day.
Hearts of Iron 3 allows the player to take control of almost any nation that existed or even plausibly could have existed during the period of 1936–1948, guiding it through World War II. A variety of decisions regarding the armed forces, production, research, diplomacy, politics and espionage is the focus of the game.
The game centres around three factions: the Axis (Germany and its allies), the Allies (Britain and the Commonwealth, as well as the French empire), and the Comintern (the Soviet Union and its allies). All other nations can slowly align with one of the factions. Nations are more likely to side with those with similar ideology.
Darkest dungeon dmg mod meancleverbridal. Resources found in the game include: energy, metal, rare materials, and oil. The first three are required for industrial production, while oil is converted to fuel for vehicles, planes and ships.
The scope of military organisation ranges from brigades to entire theatres of operation.
The first trailer from the Games Convention in Leipzig showed new features such as 3D graphics.
Paradox released a series of developer diaries and video showcases.
Although happy with the scope of Hearts of Iron II, lead designer Johan Andersson wanted to improve upon every aspect of the game, starting again with a new engine. The game's artificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including whole theatres of operation. The AI can also remember and compare strategic possibilities as circumstances change. Changing to 3D graphics helped improve other areas, as Andersson explained:
'Going 3d meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3d though was the ability to offload more to the GPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI.'
Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: '..to create a map that feels like a WW2 map, like it could be a map which..a commander in the War would be looking at himself.' The content of the map was also altered; the number of provinces increased to more than 10,000 over Hearts of Iron II's 2,600. Customizable divisions, a first for the series, are available, each one containing two to five brigades, with each brigade increasing the division's combat power and cost.
|PC Zone UK||60/100|
|PC Gamer UK||81/100|
Hearts of Iron 3 initially received a mixed reception because the game shipped with a large number of bugs in the initial release. After several patches eliminated many bugs reception improved and the game got generally positive reviews. In 2009 December it had a combined average of a 77 on Metacritic' and a 79% on Gamerankings.'
Gamepro wrote 'perhaps the worst problem is the interface itself, or more specifically, the amount of feedback it affords the player. In contrast to the old system, there is no instant way to assess how many divisions you have in each province, nor important values like their units' organization or combat values.'
On the other hand, the game has been praised as being 'tailored for experienced strat heads and wargamers with a lot of patience, but the game is more accessible than either of its predecessors and a great jumping-on point for new players who want to make the leap into a grand strategy epic.'
On June 6, 2010, an expansion called Hearts of Iron III: Semper Fi was released. It is only available as a download.
The macOS version of the Semper Fi expansion pack shipped from Virtual Programming on July 23, 2010.
Developed by a team of experienced modders from the Paradox forum, DarkestHour is a stand-alone Hearts of Iron game. The game features a mixture ofshort and in-depth campaigns set across the darkest chapters of the 20thcentury. Play from the outbreak of the Great War up until the onset of theCold War.Darkest Hour will introduce a new artificial intelligence that is now able toreact to hundreds of different situations simultaneously. It implements adynamic diplomatic system that will allow the player to have a real impact onthe course of history.-------- KEY FEATURES: ------------------------------------------------------- * Short and grand campaigns allow players to experience the darkest hours of the 20th century, from the Great War to the onset of the Cold War * New map, redesigned to offer greater detail as well as strategic and tactical opportunities * Dynamic diplomatic system giving the player greater influence on the course of events * New artificial intelligence capable of reacting to hundreds of different situations-------- SCENARIOS: ----------------------------------------------------------Grand campaign scenarios (where it is possible to choose any of the nationsinvolved): * 1914 The Great War (starting on June 27, 1914) * 1933 Day of Decision (starting on March 4, 1933) * 1936 The Road to Another War (starting on January 1, 1936) * 1939 Invasion of Poland (starting on September 1, 1939) * 1940 Burning Europe (starting on May 10, 1940) * 1941 Awakening the Giant (starting on June 22, 1941) * 1942 Enemy at the Gate (starting on November 22, 1942) * 1943 Allied Invasion of Sicily (starting on July 26, 1943) * 1944 Allied Landing in Normandy (starting on June 20, 1944) * 1945 Battle of the Bulge (starting on December 16, 1944)Battle scenarios which focus on specific battles or wars and where playerscan choose between a small number of nations: * 1904 Russo-Japanese War * 1939 Invasion of Poland