|Last updated: Exalt Version 18.104.22.168 (Aug 2020)|
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The Void is an endgame dungeon that is a sub-area of the Lost Halls and consists entirely of a boss fight against the Void Entity. It is a source of Tier 13 Weapons, Tier 14 Armor, Tier 6 Rings, the Void Archer UT Set, and the coveted Omnipotence Ring.
The entrance to The Void can be revealed by using a Vial of Pure Darkness in the Lost Halls boss room, close to the purple streaks, once the Marble Colossus is defeated. The vial can be obtained from Malus, the boss of the Cultist Hideout.
|The Realm Eye says:|
I am not able to peer into the realm of the void myself, but it is my understanding that the dimension is little more than a barren expanse of Pure Evil.
When Skuld distributes the spirits of the dead, the Void Entity claims the most powerful souls and pulls them into the void.
It is an unfortunate reality that many of the heroes that came before you, including your own ancestors, have likely become his pawns after falling in battle.
The Void is initially a massive, circular arena consisting of rough purple floor tiles in an endless sea of Pure Evil. Streaks of Pure Evil can be found in the floor tiles, although these do not damage players. During the battle against the Void Entity, the arena will gradually shrink in diameter. At certain phases, the arena will be divided into two, and later into four equally-sized sectors.
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Note that Pure Evil located farther away from the main arena will do more damage compared to that located closer to the arena.
The Void is part of the Epic Quest pool from the Tinkerer and has one associated quest.
|The End||Defeat the Void Entity in the Void.|
See the relevant section for the Void Entity.
We were here too secret ending. We Were Here Too GOOD ENDING / WALKTHROUGH By Pauleene. A straightforward guide to solving the puzzles of We Were Here Too with images. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. This is also not an achievement-based guide. We Were Here Too is an online first-person cooperative adventure set in a fictional medieval castle. A new standalone entry in the We Were Here series, We Were Here Too is all about cooperative discovery, immersion and teamwork through communication. You and a partner must solve puzzles through smart communication and observation. We Were Here Too As your final hour approaches, a large structure looms up in the distance, towering above the relentless storm. Discover the truth behind this dark castle in a communication-based, cooperative puzzle adventure. Does We Were Here Too have Co-op or Multiplayer? We Were Here Too: (WWHT)We Were Here Too is the second instalment in the series after September 2019's Games with Gold: We Were Here.The story picks up right where we left off.
The Void Entity’s lines “Ah, heroes, blessed souls…I shall destroy you with the power of darkness!” and “As your existence fades, remember that it is an honor to have it ended at my hands!” are both references dialogue lines by some bosses in Super Paper Mario.
The Void Entity’s dying phrases were said to have been inspired by the opening lines of the Negativitron from LittleBigPlanet 2.
The Void has a portal sprite in the game files. However, this is not actually used for the portal that spawns upon using a Vial of Pure Darkness. The portal is designated by a swirl of purple particles but does not have an actual portal sprite. However, the portal sprite is used when viewing the dungeon completion statistics for a character.
Note: this sprite is also used for a consumable item for testing that directly opens a portal to The Void. There also exists a item that opens a portal directly to the Cult, and uses the regular sprite of a unlocked Cult Portal.
Hello all! This will be an especially short blog post this week, as we very recently covered an abundance of information in the second part of our promised producer’s letter. We highly encourage you to check out this letter if you haven’t already! A whole array of information about major upcoming content is discussed, so you don’t want to miss it.
With that said, we’ll just be taking a small peek at the development of Oryx’s Sanctuary for today. Last week showed a newer build on stream along with a Q&A. This included the first gameplay look at the fourth miniboss, Chief Beisa.
However, he was still missing environmental art at the time and used placeholder assets. Not anymore! We’re happy to introduce the new look for Beisa’s transforming grid.
Oryx 3 is getting ever-closer to release, and the three runes you need to access him are now officially dropping! There’s no better time to prepare yourself for the Mad God’s greatest challenge. Happy hunting!