For other uses, see Caves. Caves are dungeons accessed via a rock or cliff face in The Elder Scrolls V: Skyrim. This list is incomplete; help us expand it. 1 The Reach 2 Haafingar 3 Whiterun Hold 4 Eastmarch 5 Winterhold 6 The Rift 7 The Pale 8 Falkreath Hold 9 Hjaalmarch Blind Cliff Cave. I never tried as a Stormcloak/Imperial but try to go in the cave where you normally (or not) kill the bear. There should be the imperial and the stormcloak you follow at the start of the game (suden memory loss -') in place of the bear. Each will ask you for a health potion as they are hurt. Choose the one you want to follow and give it to him.
Your enemies weren't happy with your actions at Kilkreath Temple…
After investigating the aftermath of Kilkreath Temple and confirming the presence of the involvement of the Icereach Coven, you can talk with Lyris Titanborn about what to do next. She can either be spoken with at the altar or back in Solitude, either way she'll want to return to the Blue Palace and report your findings to the queen. 'Queen Gerhyld needs to hear what we discovered at Kilkreath Temple. Hopefully, that will be enough for her to get us an audience with High King Svargrim.' Before you leave, you can discuss Fennorian's theory about the harrowfiends and the role of clever women in Nord society.
When you arrive at the Blue Palace Courtyard with Lyris, your first sign that something has happened is when a woman runs screaming out of the palace doors.
Once inside the palace, you'll realize that there is a horrifying scene to the left of the entrance. Queen Gerhyld lies on the floor dying, as both the High King and Lyris can only stand by as she speaks to her distraught daughter.
After this, you can talk with Lyris. She'll speculate on a possible connection to the coven and how an assassin managed to get into the palace, before asking you to investigate the room while she guards the princess. A window near the Queen has a small hole in the corner and the glass shards below it shows that it was recently broken. When you examine it closer, you'll find an Icereach Coven Medallion which fell off when the assassin escaped.
Bring the medallion to Lyris who can be found standing in front of the main stairs. She'll decide it's time to speak with High King Svargrim and make him confront some harsh truths. Once Lyris is outside Svargrim's chamber, she will talk with Swordthane Uthlet:
When you enter the room, Svargrim will be in no mood to talk.
This is your first meeting with High King Svargrim, who will already see you as a lackey of Jorunn. It will not matter that you were working on behalf of Queen Gerhyld, your report about Kilkreath Temple and warnings about Icereach Coven will be seen as a campfire story at best and sedition at worse. 'Tales told around campfires to scare the children! Storms happen here all the time, and none of them spawn monsters. The last spy who spoke of such things … well, he no longer speaks of such things.' After this warning and threat, Svargrim will then hint that he better not find evidence linking the Queen's murder to you before you are dismissed.
With this disappointing result, you and Lyris are forced to leave empty-handed:
Once you have left the chamber, you will be approached by Svana who has questions of her own:
Talking with Svana, you can confirm that you were gathering evidence about a threat to Western Skyrim and that the Queen was likely killed because of it. After hearing about her father's lackluster response, Svana vows to help you, 'Well, I won't let my mother's death be for nothing. She trusted you and so will I, my father be damned. Please. Find whoever did this and stop them.' You can ask her what she witnessed and she can only describe the killer as, '[..] unbelievably fast' and suggests following his trail through Solitude. Lyris will approach Svana to bring her a safe place while you begin the hunt.
Once outside the palace, you will find Tysvald weeping over Daiske's body at the junction of the main road through Solitude and the side path to left. When you talk to him, Tysvald will describe the assassin as, 'He wore an eye patch, but his face was bestial. [..] Pale as snow.' and heading towards the Hall of the Dead after he tore into Daiske like a dog with a bone.
Continue to follow this side road past the Job Broker tents and you'll find High Priest Ingurt praying over the bodies of Hildyva and Thorjolf. Talking with Ingurt, he will have identified the killer as a vampire from previous experience. 'It moved like a shadow and took sustenance from these poor souls. I called upon Arkay's grace and the vampire fled before his sacred presence.' He then notes that it fled in the direction of the city gates.
When you arrive at the city gates, you will find the vampire's fifth known victim, Shield-Sentry Sonolia who once guarded the Queen. Shield-Corporal Thjol will be hovering over her and will recognize you from your previous meeting. He won't know anything about a vampire but does confirm that the killer ran through the gates after he killed Sonolia. Thjol is immediately suspicious of your involvement but backs off when he hears about the Queen's death.
After you have talked to Thjol, a frustrated Lyris will arrive:
Talk to Lyris and tell her what you learnt. With the trail having seemingly run cold, Lyris will suggest that it's 'time to fight fire with fire' and asks to talk with Fennorian about his knowledge of the local vampire clans. His last known location is near Morthal, where he went to research the harrowstorm ritual with Old Mjolen. After renaming him Fenn as 'It's simpler.', Lyris will decide to stay behind to update Svana on everything.
Fennorian can be found at Old Mjolen's temporary camp in the Drajkmyr marsh. When you talk to him, he'll ask how your audience went and you can tell him about Queen Gerhyld's death and the vampire assassin. After showing him the medallion you found, Fennorian will recognize the design if not the clan, '[..] And this insignia. I've seen it before. It's the same as the symbol that decorates the urns smuggled out of Bangkorai. If it belongs to a vampire bloodline, I'm not familiar with it. I suggest you ask Mjolen.'
Upon examining the medallion, Mjolen will be able to detect an unknown enchantment but won't know anything more about the owner. However, she can use the medallion as a focus for divining the location of the vampire. 'Bring me the bones of a wolf and a deathbell plant pulled up by its roots. I need the plant alive. The wolf, not so much. With those reagents, I can conjure a divination that will lead you directly to the last person to wear this medallion.' These reagents can be found in the surrounding marshland, the Deathbells can be found growing at the base of trees while a pile of Wolf Bones can be found near the water pools. Alternatively, you can kill any skeletal wolves around the marsh for bones.
After you have the items, you can return to Old Mjolen, who will warn you that divination results can be fickle. She'll then start the divination:
According to Mjolen, the divination was a success and the medallion will act as a tracker when activated. When you use the Enchanted Icereach Coven Medallion , an illusory vision will appear before you. It shows the vampire feeding on an unlucky hunter at a campsite, Fennorian will note the direction the trail heads in:
When you arrive at the camp, you will find the body of the Redguard hunter. Searching a nearby pack, you will find a Tattered Cloak which confirms the killer is the same vampire. Fennorian will then arrive via vampiric teleportation and kneel by the body to examine her:
You can then use the enchanted medallion again, this time it will show some primitive tents:
There is the option of talking to Fennorian before continuing your search. He will elaborate on what the vision showed, 'This one showed your assassin again, eye patch and all, by a cave near a waterfall. And the ball of magicka drifted toward the west again.' The closest cave in this area is Chillwind Depths so that is your next location to search.
When you enter the cavern, Fennorian will arrive and split off from you to search:
At this point you have the option of also helpingHamvir while searching the caves. In the deepest part of the cave, you can find a hidden passage which leads to the secluded hideaway. There you will find the assassin, unfortunately he will have just stabbed Fennorian as you arrived:
Talking with Fennorian, it would seem you arrived just in time before assassin could do worse to him. Even more fortuitous, he will have left papers and documents at the camp before he fled. Fennorian will ask you to go through them while he picks himself up. You can find three items at the camp, first is Crude Map which shows a mine entrance. The second is the Pentarch's Orders, a letter which orders the assassination of Queen Gerhyld as a response to your actions in Kilkreath. The third document is the Assassin's Letter, which is addressed to Pentarch Khorb by a Sister Tharda and refers to a mining consortium that remains in the dark about their true purpose as an energy source for a ritual.
Once you have read all the documents, Fennorian will ask to see them:
While looking at them, Fennorian will recognize the location shown in the map. It is a mine in the Karthald region known as Silversnow Mine and as it is a likely target for a harrowstorm ritual. While you head to the mine, Fennorian will have a courier contact Lyris to meet you there.
The mine can be found just over the hill from the Eversnow Inn and the closest wayshrine is Southern Watch. Just as you arrive, Fennorian and Lyris will catch up:
When you talk with Lyris, it will turn out that Fennorian gave her a succinct summary of what has happened, 'The clever woman helped you track the queen's assassin to his hideout in Chillwind Depths. He got away, but left behind evidence that the coven's planning another harrowstorm in this mine and we're going to wreck those plans. I miss anything?'
After giving the affirmative that you're ready, Lyris and Fennorian will then run into the mine:
Once inside they will become your followers and you can lead them down the winding scaffolding:
Keep in mind, one of the missing instruments from the Bards College can be found in this location in a hidden alcove. Upon reaching the bottom of the shaft, a short tunnel will open up into the much larger Dusktown Cavern:
Fennorian is right, a small town can be seen down the road leading from the passage you just emerged from. Before you can continue, you'll need to speak with both Lyris and Fennorian to work out a plan to track down Pentarch Khorb. Lyris will be surprised that there is an actual settlement in Blackreach, she'll want to split up to question the locals about the eye-patch wearing vampire. Meanwhile with Fenn, he will immediately see the area as an ideal hiding place for the Icereach Coven and any vampires working with them. While you and Lyris investigate the town, he will go and scout around the outskirts. Both will warn you to be careful.
Once in the town proper, you can find two locals to question, Rola and Galuf. While neither know anything about a man wearing an eye patch, Galuf can at least give you an overview of the mining operation and how he was recruited. This is where many of the laborers who answered the fliers ended up. After speaking with both of them, an annoyed Lyris will approach you. She didn't have any luck either but wants to go find Fenn and see if he uncovered something.
Fennorian can be found at the northern outskirts hiding behind a cart, he will call you over when he sees you:
Unlike you and Lyris, he had much better results while he was scouting, though it is worrying news, 'You're just in time. I spotted the vampire with the eye patch. He met with a coven witch who immediately ordered her lackeys to place witch pikes around the area.' As the ritual causes a magical storm, being underground shouldn't be considered a defense against it. However, the ritual can be stopped if the Witch Pikes are destroyed beforehand.
Immediately, Lyris will take action and give orders before running off:
You will need to find and destroy the witch pikes located to the east and northeast of Dusktown. Unlike the fully developed ones seen at Harrowstorms, they are spindly and can be destroyed with a few whacks of an axe. However, they will be protected by combination of Icereach Coven and Vampires who are wearing matching uniforms. After you have destroyed both pikes, you can find Fennorian nearby who will report you and Lyris' success:
Talking with him, you will learn that he caught sight of Pentarch Khorb and Sister Tharda who was helping him. '[..] The witch and the vampire assassin fled into Kagnthamz, a Dwarven ruin. We can deal with them in there.'
The ruin of Kagnthamz can be found to the southeast of Dusktown, with the Dwarf's Bane Ritual Site to the north. Once you arrive at the entrance, Lyris and Fenn will arrive:
As soon as you enter the ruin, Fennorian will comment:
He is immediately proven right as you enter the next chamber, vampires can be found wandering about as clusters of harrowfiends gather around broken animunculi.
Further into the ruins, you will find a closed door which leads to a renovated room filled with torture devices and dead or comatose commoners. Your target, Pentarch Khorb will be walking between the bodies, periodically draining them of life essence. When you engage him in combat he will be exasperated:
In this fight Pentarch Khorb will initially use Nightblade abilities to fight. Harrowfiends and death hounds will also join the battle. As his health drops to a certain point, the Pentarch will reveal his trump card as he crows:
His form will shift as he becomes temporarily invulnerable, his new body is much taller and bulkier than his former frame and has bat-like features. Once he is slain, Queen Gerhyld will be avenged:
After the concerning statement about 'reviving the exarchs', you will need to find Sister Tharda quickly. Head through the door and continue down the passage, fighting off vampires along the away. Eventually, you will find yourself on some scaffolding which over looks a vast room ringed with strange stone statues. From the patterns of ash on the ground, it appears to be a ritual chamber. Down below, you will see Sister Tharda, but she won't be alone.
While he picks the door's lock, Sister Tharda and an unknown man stand before a stone construct with a large urn between her and it.
Before you can chase after the two Exarchs, you will need to deal with Sister Tharda. During this fight, Lyris and Fennorian will help you, dealing damage and providing healing respectively. The Coven witch will use a combination of frost magic and necromancy to fight, more elements will be added to the field as the fight progresses.
When her health hits a certain point, she will teleport to a corner of the room cast a shield of bones around herself, rendering her invulnerable. During this she will summon a small group of undead which increase in difficulty with each phase. (From Bone Flayers, Icy Skeleton Squad to Flesh Colossus). In addition to the undead, a green cyclone which will randomly move around the room is also conjured. The invulnerable shield will be removed once the adds are removed. Each time she puts up the shield, another cyclone will be added leading up to the last phase where the cyclones will then become focused on you.
Once you have killed her, Lyris and Fennorian will run out of the chamber to catch up to the escaped exarchs.
You can find your companions below the ledge once you leave the ruins. Unfortunately the Exarchs have escaped:
Talk with both of them to see what they want to do next, both will stay behind to study the ritual site before going their separate ways. While talking to Fennorian, he will be trying to process the reviving of Exarch Ulfra that you just witnessed. He will also have revised his theory about the harrowstorms, 'I thought the purpose of the harrowstorms were to create harrowfiends, but now I think that's only a byproduct. The storm somehow gathered energy that the witch used to summon Ulfra the werewolf. Ulfra seemed to think she was brought back to life.'
Lyris on the other hand, will be focused on the titles they used as well as the mention of an 'Ashen Lord'. Continuing to talk to her, Lyris will ask that you report back to Svana at the Lonely Troll and tell her of the assassin's death as, '[..] She'd want to know. More than that, she deserves to know.'
The Dusktown Wayshrine is the closest if you want to reach Solitude quickly. Svana can be found sitting on a bench with her head down. As you approach, she'll stand and Maugh will come in to see how she is. Upon reporting Pentarch Khorb's death, Svana will state that she would have preferred him brought back for 'a proper trial and execution' but puts that aside and asks if her mother's death was connected to the threat you were investigating, you can confirm and explain what they do.
After naming herself your ally in this matter, Svana will hand you some gold and the Surcoat of Solitude.
|Dark Clouds Over Solitude|
|Finishes Quest||Journal Entry|
|If I have anything else to discuss with Lyris, I should do it now before we go to see the queen.|
|I should head to the Blue Palace and meet up with Lyris before we present ourselves to Queen Gerhyld.|
Objective: Go to the Blue Palace
|Something terrible has happened inside the Blue Palace. I should talk to Lyris.|
Hidden Objective: Talk to Lyris
|Lyris asked me to look around for clues about the assassin. How did they get in and out of the palace? Anything to connect them to the Icereach Coven? I should see what I can find.|
Objective: Investigate the Scene of the Assassination
|I found a medallion among the shattered glass beneath a broken window the assassin may have escaped through. I should show the medallion to Lyris and see what she makes of it.|
|Lyris wants to confront High King Svargrim and try to get him to listen to reason. I should follow her.|
Objective: Follow Lyris Titanborn
|Lyris intimidated our way into High King Svargrim's chamber. Now we need to talk to him and convince him of the danger posed to his kingdom by the Icereach Coven.|
|High King Svargrim refuses to believe us. He thinks this might be a trick perpetrated by Jorunn the Skald-King. He demanded we leave and Lyris obliged. I should follow her.|
Objective: Leave High King Svargrim's Chamber
|Princess Svana approached us as we exited Svargrim's chamber. I should speak with her.|
|Princess Svana wants us to keep looking into the threat to Western Skyrim. To start, she wants us to figure out where the queen's assassin fled to after he left the palace. I should look for anyone who saw him.|
Objective: Find a Witness Who Saw the Assassin
|The assassin killed a woman in the street then headed for the Hall of the Dead. That's the next location where I should look for a witness.|
|High Priest Ingurt identified the assassin as a vampire and said he was headed for the city gate. That's the next location where I should look for a witness.|
Objective: Find a Witness at Solitude's Gate
|Lyris met me at the city gate. I should tell her what I learned.|
|Lyris suggested I talk to Fennorian about the vampire who killed the queen and see how his research on the harrowstorms has progressed. He should be with a clever woman in the marshes northwest of Morthal. I should find him there.|
Objective: Talk to Fennorian
|Fennorian told me that Old Mjolen is an expert at divination and suggested I show her the medallion I took from the assassin. I should speak with her.|
|Old Mjolen's divination spell requires the following reagents: deathbell and wolf bones. I can find both in the bog around Morthal.|
Objective: Gather Wolf Bones
|I gathered the reagents that Old Mjolen requires. I should take them to her.|
Objective: Return to Old Mjolen
|Old Mjolen completed her divination spell. I should ask her what comes next.|
|Old Mjolen enchanted the Icereach Medallion so that I can use it to track the vampire assassin. I should use it and see where it leads.|
Objective: Use the Enchanted Medallion
|The medallion showed me a vision of the vampire assassin and a small camp. The magic indicated that I should go to the west to find it.|
Optional Step: Talk to Fennorian
|We tracked the vampire assassin to a camp where he killed another victim. I should use the enchanted medallion again and see where it leads.|
|The medallion showed a vision of a cave west of the camp. I should head there now and search the cave.|
Objective: Search the Cave for the Assassin
|I reached the assassin's hideout just as he was about to finish off Fennorian. Luckily, the assassin decided to flee rather than deal with the both of us. I should check on Fenn and make sure he's all right.|
Objective: Talk to Fennorian
|Fenn asked me to search the assassin's hideout for clues he left behind. I should take a look around.|
Objective: Examine the Orders
|I found a map and a few documents left behind by the vampire assassin when he fled. I should discuss their contents with Fennorian.|
Objective: Talk to Fennorian
|I should follow the map and meet up with Lyris at the entrance to the mine.|
Objective: Talk to Lyris Titanborn
|Lyris, Fennorian, and I need to explore the old mine and see if we can find any sign of the vampire assassin.|
|We followed scaffolding down into the depths of the mine and found a massive cavern. I should talk to my companions about this place.|
Objective: Talk to Lyris Titanborn
|Lyris and I agreed to split up and investigate the mining town for signs of the vampire assassin while Fenn searches the cavern outside the town. I should speak to a few of the locals and find out what's going on down here.|
Objective: Investigate the Underground Town: 0/2
|Other than learning that Dusktown is part of the Bitterblade Mining Consortium, I didn't find out much. No one's seen the vampire assassin, though. I should see if Lyris discovered anything.|
|We need to meet up with Fenn on the far side of town and see what he's learned during his scouting.|
Objective: Talk to Fennorian
|Fenn spotted the vampire assassin and a coven witch. He's going to follow them while Lyris and I destroy the witch pikes they set up in preparation for their harrowstorm ritual.|
Objective: Destroy the Witch Pike to the Northeast
|I've destroyed the witch pikes on my side of town. I should find Fenn and ask if he has any new information on where the vampire assassin and coven witch may have gone.|
|Fennorian spotted the queen's assassin and a coven witch flee into a nearby Dwarven ruin called Kagnthamz. He asked me to meet him and Lyris there. I should head inside and wait for them to catch up.|
Objective: Enter Kagnthamz
|Now that Lyris and Fenn have arrived, we should search the ruins for the vampire assassin and his coven witch ally.|
|We finally cornered the vampire assassin who killed the queen. Time to make him pay for his crime.|
Objective: Kill the Queen's Assassin
|The queen's assassin is dead, but the Icereach witch Fenn saw is still at large. The assassin called her Sister Tharda.|
|Sister Tharda is performing some sort of ritual and she isn't alone. Fenn wants to observe the event for a moment before we act.|
Objective: Observe the Ritual
|The witch's ritual caused a werewolf to emerge from a stone husk. The werewolf and the vampire departed, but left the witch to stop us. We need to kill Sister Tharda.|
|We killed Sister Tharda, but the werewolf and vampire got away. Lyris and Fenn ran off in pursuit. I should go after them.|
Objective: Follow Lyris and Fennorian
|I need to catch up with Lyris and Fenn and see if they spotted the vampire and the werewolf that were talking to Sister Tharda.|
Objective: Talk to Fennorian
|While Lyris and Fenn take another look at the Icereach witch's ritual site and those stone husks, I need to return to Solitude and let Princess Svana know that we killed the assassin who murdered her mother, the queen.|
|Svana wants to know more about the Icereach Coven and the threat they pose to her kingdom. I should tell her what I know.|
Objective: Talk to Svana
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